Wii Wand Doesn’t Increase Aggression…but Violent Video Games Do

Posted under Research Blog.

After the release of “Manhunt II” for the Wii–in which players use a motion-detecting wand to punch, stab, and dismember other characters–many experts expressed concern over the potential effects of reinforcing such violent movements in video game play. A study soon to be published in Computers and Human Behavior, however, did not find that using… Read more »

Research Wrap-Up: November 21, 2008

Posted under Research Blog.

Here is a list of recently published studies on children, media, and health exploring  a range of  topics: Examination of associations between individual and vicarious racial discrimination via the Internet and psychological adjustment. Evaluate the content of  contemporary popular music with particular attention paid to the prevalence of degrading and non-degrading sexual references. Development of … Read more »

Increased Fears about Video Game Addiction

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November 13 brought the release of "World of Warcraft: The Wrath of the Lich King," an expansion of the hugely popular massively multiplayer online role-playing game (MMORPG). According to the Telegraph, lines started forming 18 hours before the midnight release in London. This popularity has helped renew concerns about video game addiction. The game’s release… Read more »

Research Wrap-Up: November 14, 2008

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Here is a list of recently published studies on children, media, and health exploring  a range of  topics: Examination of the prevalence of internet addiction among Greek adolescent students. Exploration of the role of television as an external stimulation which can precipitate epileptic seizures in young children. Examination of the cognitive and behavioral effects of… Read more »

Research Wrap-Up: November 7, 2008

Posted under Research Blog.

Here is a list of recently published studies on children, media, and health exploring  a range of  topics: Understanding how youngsters often interpret "cyberbullying" as "Internet bullying" and associate the phenomenon with a wide range of practices. Explores the importance of emotional intensity for effective anti-tobacco advertising in youth aged 12-17. Examination of some aspects… Read more »

More Links Between Violent Media and Aggression

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Over the past 50 years, research has linked violent media exposure to increased aggression in young people. This month’s Pediatrics adds two new studies to the mix: one on Internet violence and one on violent video games. Both recommend reducing or eliminating youth exposure to violent media. One study found a link between being exposed… Read more »