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Author: Vastag, Brian
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CMCH Synopsis: Since long-term experiments with violent video games would be unethical, researchers must rely on weaker studies demonstrating a connection between violent content and heightened frustration after game playing. These studies consistently demonstrate that children under 10 years old show higher aggression levels after playing violent video games. Laws passed to prevent youth from purchasing violent games are worked around by game producers who also point the finger to parents who need to be more involved in monitoring their children's activities. The largest study on video game violence showed that parental involvement does seem to be the key to this issue - children whose parents set limits and monitored game purchases were much less likely to be argumentative. © Center on Media and Child Health
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Year: 2004
Article Title: Does video game violence sow aggression? Studies probe effects of virtual violence on children
Journal: Journal of the American Medical Association
Volume: 291
Issue: 15
Pages: 1822-1824
ISSN: 0098-7484
Source of Funding: Funding Source Not Stated in Paper
Study Design: Review
Publication Type: Journal Article
URL:
Age Group: Childhood (birth-12 yrs)
Keywords: Advocacy
Aggression
Causality
Children
Content Ratings
Entertainment Industry
Laws
Parental Influence
Video Games
Violence (Media Content)

 

 

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