Here is a list of recently published studies on children, media, and health exploring a range of topics:
- Understanding how youngsters often interpret "cyberbullying" as "Internet bullying" and associate the phenomenon with a wide range of practices.
- Explores the importance of emotional intensity for effective anti-tobacco advertising in youth aged 12-17.
- Examination of some aspects of youth and adolescent addiction to MMORPGs by investigating connections between players and their game characters and examined if, and in what ways, player relationship to their character affected potential addiction.
Biener, L., Wakefield, M., Shiner, C.M., & Siegel. M. (2008).How broadcast volume and emotional content affect youth recall of anti-tobacco advertising. Am J Prev Med, 35(1), 14-9.
Harris. J., Pomeranz, J., Lobstein, T., & Brownell, K.D.(2008). A Crisis in the Marketplace: How Food Marketing Contributes to Childhood Obesity and What Can Be Done. Annu Rev Public Health, Available online Oct 31.
Kelly,B., Bochynska, K., Kornman, K., & Chapman, K. (2008). Internet food marketing on popular children’s websites and food product websites in Australia. Public Health Nutrition, 11 (11), 1180-1187.
Smahel, D., Blinka, L., & Ledabyl, O. (2008). Playing MMORPGs: Connections between Addiction and Identifying with a Character. CyberPsychology & Behavior, 11(6).
Vandebosch, H.,& Van Cleemput, K. (2008).Defining cyberbullying: a qualitative research into the perceptions of youngsters. Cyberpsychol & Behav,11(4), 499-503.
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