Video Game Report Card – Gift Recommendations

Posted under Research Blog.

The 2006 Video Game Report Card was released this week, complete with recommendations on which games parents should avoid and which games they should look into for children’s holiday gifts.  The report card is an annual overview written by the National Institute on Media and the Family. See article on recommendations for parents Download the… Read more »

“This is Your Brain on Video Games”

Posted under Research Blog.

In a study released this week, researchers used fMRI technology to view people’s brains while they played violent video games.  The researchers found that these games simultaneously increased activity in the emotional response center and decreased activity in the regions dedicated to self-control. Dr. John Murray, a visiting scholar at CMCH, has also conducted research… Read more »

Video Games Cause “Unintended” Exercise

Posted under Research Blog.

Early users of Nintendo’s new Wii game system were surprised by sore muscles after playing hours of sports video games.  The control for the system looks like a typical TV remote-control, but responds to motion, such as swinging a bat or boxing against an opponent.  The system comes with a package of 5 sports games:… Read more »

Advertising Violent Games on the Subway

Posted under Research Blog.

Today, the Campaign for a Commerical-Free Childhood sent a letter to the manager of the Boston MBTA subway system asking them to remove ads for the notoriously violent video game, Grand Theft Auto.  In the press release, a local community leader points out that by displaying these ads, the MBTA is undermining all the work… Read more »

Controversy Over Game Ratings at Summit

Posted under Research Blog.

As I mentioned in a post earlier this week, Dr. Michael Rich, Director of CMCH, attended the National Video Game Summit in Minnesota this weekend.  Participants of the summit included researchers and representatives of the video game industry, who disagreed about whether the ratings system protects children from violent and sexually explicit content.  Many researchers… Read more »

National Video Game Summit

Posted under Research Blog.

The National Video Game Summit, hosted by the National Institute on Media and the Family, will be held October 20-21st at the University of Minnesota.  CMCH Director, Dr. Michael Rich, will be a panelist on the Legislative Policy Panel.  During the meeting, researchers will: review current and emerging trends related to video game rating systems,… Read more »

“Life is like a video game, you gotta die sometime”

Posted under Research Blog.

Yesterday, 25 year old Kimveer Gill went on a shooting rampage at Montreal’s Dawson College.  After investigating his background, police found he had an extensive blog featuring hate talk and photos of himself with semiautomatic weapons and knives that he had updated just before the shooting spree.  Many are wondering how the violent media he… Read more »

Product Placement in Games, Music and Books

Posted under Research Blog.

Some people estimate that product placement started in the 1930s with movie directors filming in their favorite restaurants; others estimate it all really began with the promotion of Reese’s Pieces in the beloved film, ET.  In either case, we’ve seen it done in movies and television for years now and with more and more people… Read more »

Video Game Law in Louisiana

Posted under Research Blog.

Earlier this year, Louisiana officials signed into law a measure restricting the sales of violent video games to minors.  Those selling the games would have faced a $2,000 fine and/or up to one year in prison.  This week, a US District Judge has ruled the law unconstitutional, stating that depictions of violence are fully protected… Read more »

Using Video Games to Socialize

Posted under Research Blog.

Steinkuehler and Williams have been studying video games as "third places" — locations where people regularly socialize outside of the home and office.  They’ve found that massively multiplayer online video games (or MMO’s), where people create their own digital characters, have begun to function as "third places" for many youngsters.  While these social connections don’t… Read more »