Children’s Safety vs. Free Speech?

Posted under Research Blog.

On Wednesday, California will once again bring to the courts the question of whether to bar the sale or rental of violent video games to minors. The Mercury New reports that supporters intend to protect children from the negative effects of exposure to media violence. Opponents, however, say that the law is unconstitutional and claim… Read more »

Books + Video Games = Increased Reading?

Posted under Research Blog.

Virtually all young people in the U.S. play video games, according to a recent Pew Internet study, but fewer and fewer seem to be reading books for fun. As a recent study from the National Endowment for the Arts reports, less than one third of thirteen-year-olds are daily readers. There are a variety of approaches… Read more »

Strict Regulations on Video Game Labels: A Real Need?

Posted under Research Blog.

A recent bill to label violent video games content was signed on Tuesday, June 22 by New York Governor David Paterson. This bill includes three new measures: It establishes an advisory council to study  “the connection between interactive media and real-life violence in minors exposed to such media” It requires new video game consoles to… Read more »

Wii Game Controversy Brewing

Posted under Research Blog.

Beer Pong may be known as a college party drinking game, but it has recently taken on a second life–as a video game. The Nintendo Wii, which many have used as a health-positive way to combine video games and exercise, is the platform for JV Games, Inc.’s Frat Party Games. The first game in the… Read more »

TV Use Down; Computer Use Up

Posted under Research Blog.

The 2007 Youth Risk Behavior Survey is now available.  Here are the results of the media-related questions: 35% of students watched television 3 or more hours per day on an average school day (see table).  This is down from 43% in 1999. 25% of students used a computer for something that was not school work… Read more »

The Problems and Promises of Video Games

Posted under Research Blog.

In April, Dr. David Bickham, Staff Scientist at CMCH, spoke at Penn State’s Institute for Information Policy conference titled Playing to Win: The Business and Social Frontier of Videogames.  The goal of the meeting was to bring together experts whose work centers on the economic, social and cultural aspects of videogames.  A video of Dr…. Read more »

Should Children Get Fit Using Video Games?

Posted under Research Blog.

Some players already use the Nintendo Wii as a form of exercise, but the new Wii Fit brings the concept to a new level. The game includes a weight-sensing balance board on which players stand and move to participate in strength-training, yoga, and balancing via video game. Nintendo calls it “a combination of fitness and… Read more »

Take This Game and Run With It

Posted under Research Blog.

Back in April we told you about an "active-adventure" video game in development by students at Carnegie Mellon.  The Pittsburgh News interviewed the creators and got to see the game in action!  Players run on a pad when they want their character to run on-screen; jump when they want the character to jump; and step… Read more »

When is too much…well, too much?

Posted under Research Blog.

When it comes to children’s video game use, this question is not easy to answer, but a recent article in U.S. News and World Report highlights the importance of asking by stating that 8.5 percent of 8-to-18-year-old gamers can be considered pathologically addicted. Although the American Psychiatric Association does not yet recognize game addiction, recent research… Read more »

Women are Sex Objects and Black Men are Thugs?

Posted under Research Blog.

Since last week’s release of Grand Theft Auto IV, there has been an upsurge in concern about how violence in video games affects those who play them. But it’s not only their violence that’s raising eyebrows— concern is also mounting over their use of stereotypes. A Boston Globe article addresses the “growing number of gamers… Read more »