Grand Theft Auto: Typical Controversy

Posted under Research Blog.

The Grand Theft Auto video game series sparks controversy every time a new game is released, and Tuesday’s release of the 4th game will likely follow the same pattern.  First week revenue is expected to reach $360 million.  Following a storyline that offers players the chance to drive recklessly (and in this new version, drunk),… Read more »

“Active-Adventure” Video Game in Development

Posted under Research Blog.

The following was written by Garth DeAngelis, a graduate student at Carnegie Mellon’s Entertainment Technology Center.  To learn more about this project, see the team’s blog.  In the past 20 years, the percentage of overweight adolescents in the United States has more than doubled —  nearly 30% of American children today are considered obese or… Read more »

Boston Regulating Video Games?

Posted under Research Blog.

Massachusetts lawmakers are considering a measure to limit the sales of violent video games to minors.  Several other states including Illinois, Louisiana, Minnesota, Michigan and California, have attempted similar measures but have all been denied because of Constitutional conflicts. Dr. Michael Rich, Director of CMCH, was interviewed for a newscast and a podcast on this… Read more »

2 Video Game Helpers for Parents

Posted under Research Blog.

With video games reaching an all-time record of $17.9 billion in sales for 2007, parents may need assistance in helping their kids use their games in safe and healthy ways.  Here are two new resources we just learned about: Xbox offers family settings where parents can set timers for their kids, control which games they… Read more »

Wii Helping Rehab Patients and Seniors

Posted under Research Blog.

The Nintendo Wii, which allows movement in real-life time and space to control movement on a video screen, is offering a chance for rehab patients and seniors to take part in their favorite activities.  This video shows a cerebral palsy patient, stroke victim, and disabled veteran all using Wii to practice their balance and hand-eye… Read more »

Video Game Sales Soar; 1/3 Parents Use Ratings

Posted under Research Blog.

In November, the video game industry broke their sales record with $2.63 billion in sales of hardware and software in that month alone.   The Los Angeles Times reports that lead-scare toy recalls have led some parents to purchase video games instead of traditional toys. The best selling games of the month were: Call of Duty… Read more »

Feeling Every Bump and Blow

Posted under Research Blog.

A special vest has hit the market that allows players to feel thumps, punches, stabs, and other blows to the torso that their character experiences in a video game. It is priced at $189 and is being launched with the first-person shooter game "Call of Duty." The vest was designed by a US surgeon who… Read more »

Target’s Target: Manhunt2

Posted under Research Blog.

Target stores have removed Manhunt2 from their video game shelves a week after its release on Halloween.  The premise of this violent game is that the player is a patient trying to escape from a mental hospital who must kill or be killed.  An added concern over the violence in this game came because it… Read more »

Everyone’s Playing Halo 3

Posted under Research Blog.

The long-awaited third installment of the X-Box video game Halo was released this week.  Within the first 24 hours of its release, the game rang up $170 million in sales and more than 1 million people logged on to play.  The game features a variety of weapons used to fight aliens and other humans along… Read more »

Your Mission: Re-Mission

Posted under Research Blog.

When this blog first started, I posted about some new video games that aimed to improve health.  One of those games, Re-Mission, has recently been shown to be an effective mode of health education about cancer.  Beale et al tested the game with 375 teen and young adult cancer patients.  Participants received either a commercial… Read more »