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Controller USED 11-18-13 Research Blog Post

With the release of the Playstation 4 last week, and the upcoming release of the Xbox One this week, video gaming is as popular as ever.

This week’s post lists articles related to the effects of video games on youth, from journals in the areas of addiction, pediatrics, and media studies.

 

Driving game playing as a predictor of adolescents’ unlicensed driving in Flanders

  • Youth who played video games that focused on driving were more likely to drive a real car without being licensed.

Grand Theft Auto IV comes to Singapore: Effects of repeated exposure to violent video games on aggression

  • While violent video game playing did not make students more aggressive, it did make them more pro-violence in general.

The ideal self at play: The appeal of video games that let you be all you can be

  • Undergraduate students were motivated to play video games that let them get in touch with their ideal self.

Internet gaming disorder and the DSM-5

  • This editorial outlines the rationale for including Interent Gaming Disorder in the upcoming DSM-V.

Problematic computer game use among adolescents, younger and older adults

  • Adolescents and young adults (and adults) who reported having problematic computer game were less satisfied with life and had mroe negative eprsonality traits.

Video games: Good, bad, or other?

  • This literature review analyzes the positive and negative effects researchers have found on video gaming and youth.

The world’s most intense online gaming culture: Addiction and high-engagement prevalence rates among South Korean adolescents and young adults

  • In South Korea, over 60% of the youth interviewed played online video games.

 

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